What are the mechanics that make theater work? Are similar mechanics are at play in games and digital narrative? What happens when we view narrative games through this lens? A talk from Narrascope 2019.
Frustration is not universal. What I find frustrating, someone else may enjoy, and vice versa. But beyond that, even the parts of games I enjoy contain a sense of frustration
The website is set up and posts are coming soon. Lots of Works in Progress in the hopper, getting developed, thought through, torn apart, and rebuilt. If you’re here already, then it means you’re overly curious… In the meantime, here are some cool vintage computers we saw last weekend at an electronics recycling warehouse in Brooklyn: